PQHS Perfect Quality Headset
Acronym Definition
PQHS Performance Quality High School
PQHS Performance Quality Home School
PQHS Product Quality Health System
PQHS Product Quality Heart Sensor
PQHS Product Quality Health and Safety
PQHS Program Quality Human Services
PQHS Product Quality Hot Sauce
PQHS Product Quality Handset
PQHS Product Quality Hot Sauce
PQHS Perfect Quality Headset
PQHS Product Quality Harmonized System
PQHS Product Quality Harmonized System
The Harmonized Commodity Description and Coding System (HS) of tariff
nomenclature is an internationally standardized system of names and numbers for
classifying traded products developed and maintained by the World Customs
Organization (WCO) (formerly the Customs Co-operation Council), an independent
intergovernmental organization with over 160 member countries based in Brussels,
Belgium.
The HS is a six-digit nomenclature. Individual countries have extended it to ten
digits for customs purposes, and to 8 digits for export purposes. Almost 200
countries, representing about 98% of world trade, use the HS as a basis for:
Customs tariffs
Collection of international trade statistics
Rules of origin
Collection of internal taxes
Trade negotiations (e.g., the World Trade Organization schedules of tariff
concessions)
Transport tariffs and statistics
Monitoring of controlled goods (e.g., wastes, narcotics, chemical weapons, ozone
layer depleting substances, endangered species)
Areas of Customs controls and procedures, including risk assessment, information
technology and compliance.
Codes have been revised through the years. So if you need to reference a code
related to a trade issue from even a few years ago, make sure the definition set
that you're using matches the code.
PQHS Perfect Quality Headset
Headphones (also known as earphones, earbuds, stereophones, headsets, or by the
slang term cans) are a pair of tiny loudspeakers, or less commonly a single
speaker, with a way of holding them close to a user's ears and a means of
connecting them to a stereophonic or monophonic, or binaural audio-frequency
signal source such as an audio amplifier, radio, etc. In the context of
telecommunication, the term headset is used to describe a combination of
headphone and microphone used for two-way communication, for example with a
telephone.
Since the introduction of the Walkman and later the iPod and other MP3 players
headphones have become a very popular way of listening to stereo, especially
among the younger generation. This is despite the fact that headphones are not
really suitable for stereo, which is a system designed specifically for
loudspeaker reproduction and relying primarily on loudness differences between
channels for spacial effect. Headphones are ideally suited to binaural
recordings, especially dummy head recordings which use phase difference or time
delay for sound location. It is because of this fact that listening to stereo on
headphones tends to produce the effect of sound coming from 'within the head',
as well as extreme pulling to one side leading to a sense of deafness in the
other ear, for example on cymbals which might be reproduced through one channel
predominantly, though our brain expects them to be heard by both ears, though
muffled and delayed in one by the shadow effect of the head. The effect can be
alleviated to some degree by use of a shuffler or crossfeed device.
History
Old telephone earpiece </ref> The telephone earpiece such as the one pictured at
the right was common around the turn of the 20th century. Sensitive headphones
were the only way to listen to audio signals before amplifiers were developed.
Very sensitive headphones such as those manufactured by Brandes (Fig.1) around
1919 were commonly used for early radio work.
Applications
Headphones can be used both with fixed equipment such as CD or DVD players, home
theater, personal computers and with portable devices (e.g. digital audio
player/mp3 player, mobile phone, etc.). Some cordless headphones do not need to
be connected via a wire, receiving a radio or infrared signal encoded using a
radio or infrared transmission link, like FM, Bluetooth or Wi-Fi. These are
actually made of powered receiver systems of which the headphone is only a
component.
Headphones are widely used for listening to audio sources for recreation. In the
professional audio sector headphones are used in live situations by disc jockeys
(DJ) and sound engineers for monitoring signal sources. In radio studios, DJs
use a pair of headphones when talking to the microphone while the speakers are
turned off, to eliminate acoustic feedback and monitor their own voice. In
studio recordings, musicians and singers use headphones to play along to a
backing track.
Wired headphones are attached to an audio source. The most common connectors are
1/4" and 3.5 mm stereophonic jack plugs and sockets. The older 1/4" standard is
used on professional equipment, and is often used on fixed equipment. Sony
introduced the smaller and cheaper, and now widely-used, 3.5 mm stereo connector
in 1979, adapting the older monophonic 3.5 mm connector for use with its Walkman
portable stereo tape player. Adapters are available for converting between 1/4"
and 3.5 mm devices.
Types of Headphones
By form factor
Circumaural headphones have large pads that surround the outer ear.
Earbuds or earphones, such as these that ship with the Apple's iPod, rest in the
outer part of the ear canal.
Six interchangeable universal canalphone sleeves of varying sizes. The upper row
shows the side inserted into the user's ear; the bottom shows the side the hooks
into the earbud unit.
Canalphones extend into the ear canal, facilitating high quality sound as well
as isolation from outside noise.
Circumaural
Circumaural headphones have pads that go around the ears, usually very large and
very comfortable. This is the type commonly used in recording studios and among
audio enthusiasts.
Supra-aural
Supra-aural headphones are much like circumaural, only the pads go on top of the
ear, making them lighter and smaller. They may have circled pads, much like
circumaural headphones, only smaller and go on top of the ear. (e.g. the Sony
MDRV600) They may also have basic, "open" pads. (e.g. Sennheiser PX100) They
were commonly bundled with personal stereos during the 1980s.
Earbuds/Earphones
Earbuds or earphones are headphones of a smaller size that are placed directly
outside of the ear canal, but without fully enveloping it. They are generally
inexpensive and are favored for their portability and convenience. However, due
to their inability to provide isolation, they are not capable of delivering the
same dynamic range offered by many full-sized headphones and canalphones for a
given volume level. As a result, they are often used at higher volumes in order
to drown out noise from the user's surroundings, which increases the risk of
hearing-loss.
During the 1990s and 2000s, earbuds became a common type bundled with personal
music devices; for example, the headphones included with the iPod are earbuds.
Canalphones
Canalphones, also known as interruptible foldback systems (IFB), are earbuds
that sit directly inside the ear canal. Although canalphones offer portability
similar to earbuds, it often acts as an earplug to block out environmental noise
(utilizing “closed-canal” technology to create an acoustic seal).
There are two main types of IFBs — universal and custom. Universal canalphones
provide one or more stock sleeve size(s) to fit various ear canals (which are
commonly made out of silicone rubber, elastomer, or foam) for noise isolation.
Universal canalphones are typically marketed to casual listeners and are
relatively inexpensive. Custom canalphones are fitted to individuals. Castings
of the ear canals are made, usually by an audiologist. The manufacturer uses the
castings to create custom-molded silicone rubber or elastomer plugs that provide
added comfort and noise isolation. Because of the individualized labor involved,
custom IFBs are more expensive than universal IFBs.
By driver technology
A dynamic driver is commonly found in many less expensive headphones.The drivers
are the primary provider of sound in the headphones.
Dynamic
The dynamic (i.e., electrodynamic) driver is the most common type used in
headphones. This operating principle consists of a stationary magnetic element
affixed to the frame of the headphone which sets up a static magnetic field. The
magnetic element in headphones is typically composed of ferrite or neodymium.
The diaphragm, typically fabricated from lightweight, high stiffness to mass
ratio cellulose, polymer, carbon material, or the like, is attached to a coil of
wire which is immersed in the static magnetic field of the stationary magnet.
The diaphragm is actuated by the attached voice coil, when an audio current is
passed through the coil. The alternating magnetic field produced by the current
flowing through the coil reacts against the static magnetic field in turn,
causing the coil and attached diaphragm to move the air, thus producing sound.
Modern dynamic headphone drivers were derived from dynamic microphone capsules.
Electrostatic
A thin, electrostatically charged diaphragm (typically a coated PET film
membrane), is suspended between two perforated metal plates (electrodes). The
electrical sound signal is applied to the electrodes creating an electrical
field; depending on the polarity of this field, the membrane is drawn towards
one of the plates. Air is forced through the perforations; combined with a
continuously changing electrical signal oscillating the membrane, a sound wave
is generated.
Typically electrostatic headphones are more expensive than dynamic, and are
relatively rare. In addition, a special amplifier is required to amplify the
signal to oscillate the membrane, which often requires electrical potentials in
the range of 100 to 1000 volts.
Balanced armature
Balanced armature transducer with armature balanced and exerting no force on
diaphragm.
Balanced armature transducer with armature torqued and exerting a force on
diaphragm.Balanced armature is a sound transducer design intended to eliminate
the stress on the diaphragm characteristic of many other magnetic transducer
systems.
As shown schematically in the first diagram, it consists of a moving magnetic
armature that is pivoted so it can move in the field of the permanent magnet.
When precisely centered in the magnetic field there is no net force on the
armature, hence the term 'balanced.' As illustrated in the second diagram, when
electric current flows through the coil, it magnetizes the armature one way or
the other, causing it to rotate slightly one way or the other about the pivot
thus moving the diaphragm to make sound.
The design does not completely achieve the objective of eliminating residual
stress on the diaphragm because the diaphragm's equilibrium position in the
magnetic field is unstable. At precise equlibrium, shown in the first diagram,
there would be no net force on the armature or diaphragm. However, a slight
error in that equilibrium position will cause an unbalancing force that
increases the error. The more the armature rotates the greater the force to make
it rotate further. The diaphragm stiffness is the only thing shown in the
diagram resisting this avalanche of unbalancing force. Because it is impractical
for an efficient diaphragm to maintain balance in this unstable system, an
auxiliary restoring force (not shown) must be introduced to help hold the
armature at equilibrium when no signal is applied. Therefore, the force from the
armature must not only act on the diaphragm, it must also act on the restoring
force.
This design gained popularity in the 1920s as the Baldwin Mica Diaphragm radio
headphones. It was refined during World War II for use in 'sound-powered'
telephones for military use; some of which achieved astonishing electro-acoustic
conversion efficiencies in the 20% to 40% for narrow bandwidth voice signals.
Furthermore, because this conversion is completely reversable, the same balanced
armature design can convert sound to electricity with equal efficiency.
Therefore, they are not only used as earphone elements, they are also commonly
used as a microphone element too in the sound powered telephones.
Today they are usually used only in canalphones (due to their diminutive size
and low impedance), such as Etymotic, Shure, Sensaphonics, Ultimate Ears and
Westone. They generally are limited at the extremes of the hearing spectrum
(<50Hz, >16kHz) and require a seal more than other types of drivers to deliver
their full potential. Some canalphones, like the Ultimate Ears super.fi 5EB,
combine an armature driver (for high frequencies) and a small dynamic driver
(for low frequencies), for the benefit of lower costs. For the higher-end
models, such as super.fi 5 Pro and the Shure SE420/E5, two balanced armature
drivers were utilized for a more balanced picture. Flagship models such as the
Ultimate Ears UE-10, Shure E500/SE530, and Westone ES3 employ three balanced
armature drivers with a view to enhance the sound towards perfection. However,
multiple-driver earphones tend to have the problems of inaccurate spacing and
emphasis in the bass department, thus losing some fidelity. (This is a general
side-effect of extra crossover circuitry being implemented onto speakers or
headphones). A couple of technologies was utilized to minimize these side
effects, such as routing a balanced armature to handle a dedicated range of
notes, utilizing a specialized port (or air duct) to allow air to flow through
the armature for increased efficiency, and utilizing inline crossovers to ensure
accurate reproduction of high, mid, and low notes to rectify these weaknesses.
However, it also increased the implementation complexity and building cost.
Orthodynamic
Orthodynamic or magnetostatic drivers are either comprised of a thinly pressed
disc made of tightly coiled fine aluminium wire affixed to a mylar sheet or of a
printed circuit. This disc is the diaphragm. The diaphragm is then sandwiched
between two magnets which have the same polarity facing each other. As a result
the magnets repel from each other and so the whole assembly is clamped together.
An electrical signal is passed through the disc as it would be through the voice
coil of a dynamic driver and the motion produced generates the sound. Once a
popular choice for manufacturers such as Yamaha for their headphones, the
technology has fallen generally into disuse as companies increasingly favour
moving coil designs. Fostex continue to make orthodynamic headphones, although
their fidelity is not generally well regarded in comparison with older
orthodynamic designs.
Other Driver Designs
AMTs and Piezoelectric-PVDF/Kynar films can be used as headphone drivers. There
is only one AMT and one piezoelectric headphone in current production.
By earcup enclosure
Open
Open headphones (sometimes marketed as “open air” headphones) have an open
grille on the back of the driver, exposing the driver to the outside, and
allowing the sound waves to propagate away from the ear freely. This backing
type does not isolate the listener from outside sounds; in addition, sound
through open headphones can be easily heard by others in the vicinity of the
user (not always a desirable quality). They, however, usually have less sound
distortion (due to the lack of resonance) and tighter controlled sound
reproduction. Most audiophile-quality headphones, such as the AKG K-701, Grado
GS1000, and Sennheiser HD 650 are open headphones.
Closed
Closed headphones have a sealed backing, which attenuates sound waves
propagating in the direction away from the ear. As a result, listeners away from
the headphones cannot hear the produced sound easily. In addition, sound from
outside is attenuated by the sealed backing, providing a level of isolation to
the listener (typically a 10 dB decrease in outside sounds). A sealed chamber is
often claimed to have a negative effect of distorting sound in certain instances
and providing “boomier”, less controlled bass. Examples of closed headphones:
AKG K271S, Audio-Technica ATH-A900, Sennheiser HD-280 Pro, Sony MDR-V6, Koss
Pro/4AA, Ultrasone HFI-550, Beyerdynamic DT-770, Rystl SH-400.
By Impedance
Besides the construction of the sound producer, the amount of “load” or
impedance on the line is an important differentiating factor among headphone
design. Many common headphones using a dynamic driver resting on or slightly in
the ear have 32 ohms impedance. Smaller, in-the-ear types may have an impedance
as low as 16 or 11 ohms. "Studio" and noise-reducing headphones tend to have
much higher impedances, ranging from 300 in some cases to as high as 5000 ohms
in other. Often portable devices designed to work with low-impedance headphones
are unable to drive high-impedance headphones to high levels of sound.
By positioning
Over the head
The traditional style of headphones has a band or bands over the top of the
head. This is especially prevalent for heavier headphones such as circum-aural
designs, which would otherwise slip downward due to their weight.
Behind the head
Designs with the headband behind the head are usually used in portable
supra-aural headphones. They do not disturb one's hair like an over-the-head
headband does, and can be worn with hats, etc. However, they are very
uncomfortable when using them in lying on one's back or when sitting on a chair
with headrest. This now-common style, sometimes referred to as "street-style,"
was popularized by Sony.
Clip
The earpiece is secured with a clip that wraps around the base of the pinnae
(outer ear), similar to eyeglass temples (thus potentially uncomfortable for
anybody wearing eyeglasses). Usually used with earbuds, but also sometimes used
with supra-aural headphones or canalphones.
In-ear
Earbuds and canalphones sit on the concha of the pinnae or directly in the ear
canal. They are compact and good to use during trips. However they can easily
fall out of the ears and are not good to use during physical activities. These
are the most popular kind of headphones.
Around the ear
The earbuds are wrapped around the ear then put into the ear. Most used when the
earbuds keep falling out of the ear because the earbud is too big or the ear is
too small.
Under the chin
This style is very rare in consumer headphones, using a U-shaped tension band
suspended beneath the chin to hold transducers in the ears, similar to the
design of stethoscopes. It was sometimes used in inexpensive airline headphones,
although Sennheiser had a cordless model on the market for a short period.
Around the neck
Some people prefer to hang their headphones around their neck, with the volume
turned all the way up so that they can still hear the music. This allows the
wearer to listen to other things, e.g. someone talking, while still listening to
their music.
Benefits and limitations
Headphones may be used to prevent other people from hearing the sound either for
privacy or to prevent disturbance, as in listening in a public library. They can
also provide a level of sound quality that could only be matched by speakers
costing a great deal more. This is especially true in the bass (low frequency)
region, where loudspeaker-listening room interactions normally cause resonant
nodes, so that even with the best speakers, a listener in a given place hears
some bass notes too loudly and others too softly. Good headphones, with a good
seal to the ear, can have an extremely flat low-frequency response down to 20 Hz
within 3dB. (Marketed claims such as 'frequency response 4 Hz to 20 kHz' are
usually overstatements: the product's response at frequencies lower than 20 Hz
is typically very small.) Those of the 'closed back' type are also used to
exclude external sounds, particularly in sound recording studios and in noisy
environments. Headphones have been reputed to better portray subtle layers of
sound. Headphones can also be useful for videogames that use 3D positional
audio, allowing players to better judge the position of an off-screen sound
source (such as the footsteps of an opponent).
Although modern headphones are widely sold and used for listening to stereo,
especially since the invention of the Walkman, some say they are fundamentally
unsuited to such use. They supposedly produce the disconcerting effect of sound
coming from the middle of the listener's head, with unnaturally isolated sounds
occasionally appearing predominantly in one ear, giving the impression that the
other has suddenly gone deaf. This is because stereo recordings represent the
position of each sound by large amplitude differences between two channels
intended for reproduction through a pair of loudspeakers. When the sounds from
the two speakers mix, they create the phase difference our brain uses to locate
direction. Others claim that stereo sounds better through headphones, because
the right and left channels haven't mixed. This makes panning effects more
easily appreciated, and adds a sense of immersion to the listening experience.
Binaural recordings use a different microphone technique to encode direction
directly as phase, with very little amplitude difference (except above 2 kHz)
often using a dummy head, and can produce a surprisingly life-like spatial
impression through headphones. Commercial recordings almost always use stereo
recording, though, because, historically, loudspeaker listening was more popular
than headphone listening. It is possible to improve the spatial effect from
stereo on headphones by using frequency-dependent cross-feed between the
channels, or—better still—a Blumlein shuffler (a custom EQ employed to augment
the low-frequency content of the difference information in a stereo signal),
though this is rarely done. While cross-feed can reduce the feeling of deafness
in one ear, only the use of a dummy head during recording, with artificial
pinnae, can convincingly take away the "middle of the head" effect. Optimal
sound is achieved when the dummy head matches the listener's head, since pinnae
vary greatly in size and shape.
Headphones can have an ergonomic benefit over the traditional handset at office
desks. They save space and many new models are wireless. They also allow call
center agents to maintain good posture instead of tilting their head sideways to
cradle a handset. They are also used in professional sound editing, so that more
than one person can work on an audio track without interfering with another.
Over time, many wired headphone cables fail. A common scenario in which a
replacement set might need to be purchased is the physical breakdown of copper
wiring within the cords of many popular headphones. Over time, the connection
formed to close the circuit may become severed due to stress fatigue.
Dangers and volume solutions
Using headphones at a sufficiently high volume level can cause temporary or
permanent hearing impairment or deafness due to an effect called "masking." The
headphone volume has to compete with the background noise, especially in
excessively loud places such as subway stations, airplanes, and large crowds.
This leads to the disappearance of the normal pain associated with higher levels
of volumes. Extended periods of the excessively loud volume is extremely
damaging. Some manufacturers of portable music devices have attempted to
introduce safety circuitry that limited output volume or warned the user when
dangerous volume was being used, but the concept has been rejected by most of
the buying public, which favors personal choice of high volume. Koss introduced
the "Safelite" line of cassette players in 1983 with such a warning light. The
line was discontinued two years later for lack of interest.
In recent years, interest has once again focused on protecting hearing, and
companies have responded. Sony's AVLS feature corrects differences in track
volumes as they are being played, and Apple's Sound Check normalizes the peak
volumes of selected tracks in iTunes. Also, one may manipulate the volume tags,
or Replay Gain, of MP3s; this method must be manually done by the user using
third-party software, but is regarded to provide better consistency than the
above options.
The French government has imposed a limit on all music players sold in the
country: they must not be capable of producing more than 100dbA (the threshold
of hearing damage during extended listening is 80dB, and the threshold of pain,
or of immediate hearing loss, is 130dB). Many?The template Who? is being
considered for deletion.? [Who?] decry this as an infringement on personal
choice, and use third-party options to reverse the software volume caps placed
on such devices. Others?The template Who? is being considered for deletion.?
[Who?] welcome the government's pro-health stance.
Other risks arise from the reduced awareness of external sounds—some
jurisdictions regulate the use of headphones while driving vehicles, usually
limiting the use of earphones to a single ear. The complete isolation from
outside noise can be a hazard in itself, as a user could miss the sound of a car
horn and walk into traffic with fatal consequences. Losing situational awareness
can also lead to getting robbed, particularly in busy environments where bumping
into another person would be ignored, e.g., subway stations.
Canalphones (which sit directly in the ear canal, much as earplugs do) are
generally believed to be safer than open-air headphones for use in noisy
environments. The reason for this is that much of the external noise which is
usually heard while using earphones/headphones is blocked out by canalphones,
therefore allowing the user to listen at lower volumes without having to turn up
the listening device (possibly to unsafe levels) to compete with background
noise. (Canalphones are a passive counterpart to active noise cancellers, which
use circuitry and destructive wave interference to attenuate sound).
Manufacturers of canalphones quote that their products reach an isolation level
of -30dB to -40dB, while noise cancellers isolate by a degree of -15dB to -20dB.
Closed and noise-cancelling headphones can have a similar effect, although sound
attenuation of the latter is usually limited in frequency range and amplitude:
closed headphones do not isolate low frequency sounds very well, and noise
cancellers do not attempt to attenuate high-pitched sounds.

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